Rule sets
Naval Thunder-Battleship Row | Print |  E-mail
Written by Joe Debold   
Sunday, 06 December 2009

Joe Debold takes a first (and second!) look at Steel Dreadnought Games' Naval Thunder - Battleship Row and gives you a report on what he finds.

Now if only we could pry him away long enough to play some other games...

 

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Preoccupied With '85: Close and Destroy Rules Review | Print |  E-mail
Monday, 26 November 2007
Timeline Games' Close and Destroy and Close and Destroy II are for wargamers who can immerse themselves in Cold War era weaponry and don't mind a few charts

Growing up in the 1980s, it was hard to escape the specter of all-out global war between West and East. Generally speaking, that meant NATO, led by the United States, vs. the Warsaw Pact, led by the Soviet Union, or "Russia." Books, movies and the news media presented various scenarios. Some, like Hackett's The Third World War, Clancy's Red Storm Rising or Coyle's Team Yankee, were generally positive. Others were grim, notably the made-for-TV docudramas Threads and The Day After and CBS News Presents: The Defense of the United States, a whole-cloth damnation of the US military as woefully unprepared for any confrontation, nuclear or otherwise, with the Soviet Union. (Editor's Note: CBS News just finds the U.S. Army unfit. Doesn't matter what the topic at hand is.)

With these grim realities, of course, came gamesmen and the inevitable "What if?" discussions. Say the Red Army, spearheading Warsaw Pact formations, came crashing into Northern Central Germany, likely through the Fulda Gap. Would the "space for time" defense-in-depth strategy coupled with the relatively high-tech (for 1985) gadgetry of NATO, plus the flexible response of Division 86 prevail? Or would the sheer overwhelming tide of steel and men, thrown headlong into frontal assaults with the aim of retaking of all the territory from the Urals to the Elbe, overwhelm even the ghastly might of the Abrams, the Leopard II and the Challenger?

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Follow Me Men! First Impressions | Print |  E-mail
Written by Don MacVittie   
Tuesday, 13 February 2007
Don, Lori, and Mitch give Follow Me Men! A try for use with their fantasy RPG to handle large combats, effectively melding their love of RPGs with their love of table-top gaming. And we let you know what we think.
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