A Fresh Look at Dwarven Forge | Print |  E-mail
Written by Bill Silvey   
Tuesday, 17 July 2007
One of the first things I ever posted at my original Web site, back in 2002, was a review of a few pieces of Dwarven Forge "Mastermaze" dungeon terrain that I'd managed to acquire over the years. Of course, as time has gone on, I've gotten more bits and pieces, but I've never given them the attention they deserve in review form. And, I was never terribly happy with the original reviews I'd written, in terms of style and how I expressed my impressions.

That said, five years later and having amassed a great deal more Dwarven Forge booty, it's finally time to take a new look at some of my favorite gaming toys...

Editors Note:
All pictures in this review are stock photos from Dwarven Forge. This is due to picture problems, but Bill owns these products, and more.

Room and Passage Set, $99


The Dwarven Forge Room and Passage Set is a 37-piece collection of corridors, floor tiles, wall sections, room corners and doors that can be assembled in a number of layouts using "bowtie connectors," plastic divots that hold the sections together; example blueprints are provided.

The pieces are all made from cast resin, a resilient material capable of taking a hard knock or two. I dropped a piece onto a linoleum floor the first night I owned it, and it didn't break. The items are hand-painted, so coloration of the stones is unique from piece to piece. The bottom of each piece is covered in felt, to spare sensitive gaming surfaces. Nice touches both.

Each item is built on a 2-inch scale, ideal for 25mm to 28mm miniatures, though 15mm minis would likely be equally at home; the real estate will just seem larger. All floors are conveniently laid out in a 1-inch grid of unobtrusive, natural-looking flagstones.

Most sets are packaged in thick polystyrene trays within heavy cardboard boxes. I'm of two minds about this, having seen many threads crop up over the years about the best way to transport or store Dwarven Forge. My ultimate conclusion: Keep it in its original packaging. Yes, it takes time to repack, but there's no chance that a piece will be lost�you'll know if you don't have something because its slot will be empty. The polystyrene keeps pieces from bumping in to one another, and the box keeps the trays in one place. Of course, having been pressed for time while setting up massive dungeon crawls, there've certainly been times when I wished that pieces were simply in bins I could easily identify by part type, grab and go. While I've gotten used to the layouts of the boxes, those new to the product might find themselves bogged down as they try to assemble their first few dungeons.

The utility of the Room and Passage Set cannot be overstated: It's a perfect starter for someone who wants to begin a Dwarven Forge collection. Many different layouts can be created, and beginners will appreciate the handy examples provided with each set. While you can't build the entire Temple of Elemental Evil, a small tomb or section of dungeon for a villain's lair, perhaps a small steading, can easily be visualized. If you already own some Dwarven Forge, a few more rooms and passages are always handy to have around, and as a bonus this set comes with three doors that can be swung open or removed from their frames as needed.

Of course, Dwarven Forge isn't inexpensive, but this is one instance where you do get what you pay for. The pieces are not cheaply made, and they will look great on your table. Dwarven Forge recently switched to a direct-sales model, which means you'll have to go to its Web site (www.dwarvenforge.com) to make a purchase. However, some stores still have a few pieces on hand, often deeply discounted, so bargains are out there.

All in all, for the utility one gets with the Room and Passage Set, there's no question that it's worth the money.

Cavern Set, $129


When I received the Room and Passage Set as a Christmas gift (thanks, Mrs. Delver), I also got the Cavern Set. Yes, I was a good boy that year.

Virtually everything I mentioned with regard to construction, detail, packaging and extras vis-�-vis the Room and Passage Set applies to the Cavern Set. With that in mind, let's take a closer look.

The set consists of 24 finely crafted "natural" cave pieces including stalagmites; large floor tiles; curved cave walls; cave niche pieces; and the well-named complex corners, which are practically works of art. Like the worked stone of the Room and Passage Set, the floor of the Cavern Set is subtly divided into a grid to make measurement during combat easy.

Speaking of the floor, the Cavern Set sports a gorgeous detail found in only a few Dwarven Forge offerings: pools of "water" on the floor. Acrylic resin dyed a deep translucent blue stands in puddles here and there. You can practically hear the plink as it drips down!

Overall, the Cavern Set offers fewer options than the Room and Passage Set. Its emphasis is on CAVERNS � no cramped, naturally occurring underground warrens here. A single set can be easily divided into perhaps two or three caves, but that's it. Conveniently, however, the assemblage includes two transition-type pieces that blend from the natural cave environment to the worked stone of a dungeon pretty smoothly.

The Cavern Set floor tiles�three 4-inch by 4-inch tiles, four times the size of the 2-inch by 2-inch tiles included in the Rooms and Passages Set�are extremely useful, even outside of the cavern. For example, they can be used to quickly create floor coverage in other rooms in the dungeon.

When coupled with a Room and Passage or other assemblage, the Cavern Set is a nice complement, but it doesn't quite feel "standalone." So is it worth $129? If you already have a set or two of basic passages and rooms, in whatever combination, then the Cavern Set is a nice way to introduce some organic feel to your dungeon. But if you need naturally occurring tunnels, save your money for the Cavernous Passages set, reviewed later � and then, once you've bought the Cavernous Passages set, go back and pick up a Cavern Set and watch jaws drop around the gaming table!

Wicked Additions I, $89


After you've created some gorgeous scale terrain in terms of basic rooms and caves, where do you go from there? Stefan Pokorny answered the call by creating two Wicked Additions set. This edition comes in a half-height box, again with all pieces stored in sturdy foam.

This 19-piece assemblage is designed primarily to extend and upgrade, if you will, existing Dwarven Forge sets. One of its most useful characteristics is that it comes with a pair of 4-inch by 6-inch floor tiles that are extremely handy for quickly assembling a floor area, saving the time it takes to set up such a section with 2-inch square tiles. A 6-inch wall section comes with the set as well.

Dwarven Forge's artistry really shines here. The middle of one wall features a door in the shape of a leering demon face, reminiscent of the terrible fixed Sphere of Annihilation from S1 Tomb of Horrors. In addition, a 6-inch hall section with a bricked-over doorway features a masonry trowel sitting on a pile of bricks, with a rat perched on the spade. Two curved corridor pieces are included�more corridors are always a good thing�in addition to four curved corner pieces for configuring unusual room shapes. Rounding out the set are accessories: four 2-inch high red granite pillars, a working portcullis and a pair of two-section stairways with doors beneath.

The attention to detail in Wicked Additions I is phenomenal. This is not to denigrate the quality of other works, but rather to point out how well this set is done. The large floor tiles feature Celtic knot-work designs, yet still show the movement grid, and the leering demon-face doorway is very impressive, as is the detail given to the bricked-over doorway noted above.

I highly recommend Wicked Additions I, but only if you already have a Room and Passage Set or enough individual pieces to build at least one complete room. Starting a Dwarven Forge collection with Wicked Additions I would be problematic at best as there is no easy way to build even a single room with what comes in the box�that's why it's called "Additions."

The only other hitch with this set is a minor one: Staircases are a bit wider than 1-inch, which means that in a standard 2-inch wide corridor, stairs can't be placed side-by-side for a double-width set. Perhaps Dwarven Forge will rectify this in the future.

Wicked Additions II, $89


Like Wicked Additions I, this set consists of pieces that can be used to create unusual rooms and hallways in your dungeon setups. Packaging is standard, in another half-height box.

Wicked Additions II again includes floor tiles�two huge 6-inch by 6-inch pieces�as well as four 6-inch long wall sections; a caved-in 2-inch wide hallway cul-de-sac, replete with a crushed adventurer's skeleton still clutching the hilt of a sword; two spiral staircase pieces; a mermaid fountain, comprising a 6-inch wall piece featuring a detailed mermaid sculpture in a fountain; two 2-inch floor tiles with descending stairs; a 2-inch wall section with a rotating secret door; and four 1-inch half-height stone pillars.

As with Wicked Additions I, the value of this set comes in adding it to an existing collection. The huge floor tiles and 6-inch wall sections make creating large rooms much easier, and again, a Celtic knot-work pattern is cast into the stone of the floor tile. The other pieces are very nicely done as well, if a bit limited in utility. A good DM can make up lot of little details though, so in a pinch a couple of extra floor tiles that just happen to have "stairs" in them or a 2-inch wall section with a secret door can be ignored for the sake of utility. And if you do need a secret door, or stairwell, or collapsed hallway, then these pieces are wonderful to have, particularly the secret door. Hey, what self-respecting dungeon isn't peppered with secret doors?

My only disappointment with this set is with the mermaid fountain. While the sculpture is beautiful, the water is blue-painted plaster, a poor substitute for the sparkling acrylic-resin water in the Cavern Set. Still, Wicked Additions II is a comprehensive accessory pack that will help you quickly build some unique dungeon rooms.

Advanced Builder Set, $89


As with Wicked Additions I & II, the Advanced Builder set is an add-on-pack designed to pad out cornerstone collections like the Room and Passage Set. Packaged in a half-height box with typical care given by way of polystyrene trays, the Advanced Builder Set comes with 27 pieces, all "worked stone" and including four narrow doorways, two curved niches and a set of four half-corner pieces.

Unlike Wicked Additions pieces, which look good just sitting there, the Advanced Builder Set is pure utility. The sculpture is as good as the rest of the Dwarven Forge line, but the overall look and feel is nothing to write home about. No leering idol faces or mysterious caved-in hallways here�rooms and corridors can be extended, doorways and alcoves added, and that's about it.

That isn't to downplay the utility of the set, though. If a DM is trying to emulate some of the great dungeon modules, say, C2 The Hidden Shrine of Tamoachan, long corridors are de rigueur, and the Advanced Builder Set's three 6-inch hallways help a great deal. The rounded alcoves are handy as well, as they can be used in lieu of wall sections to close off a room. The half-corner pieces and half-floor tiles are nice for creating unusually shaped rooms, and the two narrow corridor caps can be quickly dropped in as prison cells, complete with narrow doors.

Serious collectors will eventually want to pick up this set. It's a more economical approach compared with buying single 6-inch corridor segments, especially given the usefulness of the other small pieces. That said, I would've preferred a 40 percent to 50 percent increase in the price and a doubling of the number of pieces; as it is, this set feels sparse.

Traps Set, $69


Okay, we've all done it�created a dungeon filled with every nasty surprise trap that a fiendish DM could think of. Pits, swinging spikes, scything blades � you name it. Dwarven Forge nurtures the homicidal Dungeon Master in all of us with its Traps Set.

Another half-height box included a few example setups to help less sadistically inventive DMs get the most of their purchases, but the Trap Set is more than it appears at first glance: It consists of twelve trap pieces and a few accessories, detailed further below. Most trap pieces mimic (as they should) room and passage pieces in design; the actual function isn't revealed unless the Dungeon Master elects to place the "active" piece on the table during game time.

The most notable pieces are the corner traps. These two 90-degree corner corridor sections look safe enough, but the inner corners are hinged so that one of four swinging traps may be set to spring around and catch the unwary delver. If your tastes run toward the classic, you'll enjoy a single-spike trap reminiscent of the one constructed by the titular character in Conan the Barbarian. For fans of the Indiana Jones trilogy, both a swinging spike wall and a pair of rotating blades may be substituted, and for imaginative DMs who eschew simply stabbing, impaling or hacking their players' characters, a bucket device for slinging, say, green slime, burning pitch, acid, molten lead or the like is a handy addition.

Speaking of Indiana Jones, another neat trap comes in the form of a long (6-inch) ramp with an included boulder that can be rolled down onto incautious adventurers. However, I have to caution that the boulder is VERY touchy and does not balance well at the top of the ramp. A slight bump of the table can spring the trap and send the boulder rolling into a group of carefully painted minis, chipping paint and potentially breaking things. I recommend using a small dot of blue-tack to hold the boulder in place, then moving it to the appropriate point in the hallway when the trap is sprung.

Also included is a 6-inch hallway segment filled with murky greenish "water" made from semi-transparent colored resin. The water can be simply that, or it can contain some unspeakable creature, or slime, or what have you. For the adventurous, an included log reaches across the liquid-filled trench. Again, a word of caution: The log is far too narrow for 28mm, 25mm and probably even 15mm figures to stand on; you might want the Dungeon Master to describe the crossing and place miniatures in the water as necessary.

A 2-inch hallway section with a simple pit trap in the middle is shown as halfway open; beneath the doors the "floor" is painted black to imply depth, and it works effectively as the paint is matte and doesn't reflect much light.

Speaking of falling into the abyss, four room-based pits are also included: two 2-inch tiles and two 2-inch wall sections, each with pit traps. These permit the DM to rig most any section of floor.

Finally, three rotating wall pieces serve a dual purpose: They may be used to slam victims into a bloody pulp, or in a secret-door fashion. One trick I've used is to place the boulder ramp behind one and have the section of wall swing out and cut off the only exit from a hall as a five-ton boulder races toward the unwary.

Overall, the utility of the Traps Set is great. Each piece can be used in a variety of ways; even if you don't plan on trapping your characters, the wall and corner sections can be used in mundane construction and are handy to have.

Traps Set II, $60


Stefan and the rest of the DF crew have never been folks to let well enough alone, and nothing shows the great pleasure they take in dicing up nosy dungeoneers like the Traps Set II. Packaged in a smallish box, this set includes a mere ten pieces. Some have dual trap/construction functions, but the most share a single goal: to butcher adventuring parties.

Taking a look at the mundane pieces first, the set includes four 2-inch wall segments with arrow slits in each. In addition, two included free-standing arrow loopholes can be placed anywhere in a room or hallway. Any of these could easily be used to create the impression of a standard castle wall and are as well crafted as any other Dwarven Forge piece.

A 2-inch hallway section includes a rather clever deadfall trap, where a single loose flagstone, if touched, releases two falls of bricks from either side of the hallway. And that isn't the only working trap: A similarly designed swinging-log trap hangs over a section of corridor. When this trap's trigger is tripped (phew!) the log swings down on chains and smacks the first rank of the party�or perhaps the second if halflings are taking the point. These two pieces are wonderfully crafted and as mentioned, the traps do work, but the log is somewhat disappointing; the one I received has a chain that's nearly too short to allow the trap to rest on its stopcock before it's sprung. An errant bump of the table will prematurely trigger the trap and ruin the fun � and possibly a miniature. Hopefully this defect was corrected in other sets.

The last items are evidence that sometimes, simple traps are the best. Two 2-inch by 1.5-inch by 2-inch stone blocks can be dropped into any dungeon hall if the DM has placed a "crushing block" trap there. They include chains that can be used to "hang" the piece from a crossbar used to represent the trap before it's sprung.

Overall, this set has no real utility beyond being a trap set. The 2-inch corridor could be used in a pinch, though it looks weird with hunks missing if you take the traps out, and of course the 2-inch wall sections make for nice windows. But overall, this is pure trap. The noted problems with the swinging-log and deadfall traps make the actual function a bit disappointing, but overall, it isn't a bad set. I'd save this one for the point at which you've got all the hallways and rooms you want.

Cavernous Passages, $109


As mentioned in the overview of the Cavern Set, I really wanted to create tunnels and corridors of natural stone, so I was pleasantly surprised when the Cavernous Passages set was introduced. Packed as the rest of the sets, the Cavernous Passages box is full-height but narrower than others, so stacking is a bit of an issue.

I've mentioned before the quality of Dwarven Forge's detailing in general, but the Cavernous Passages set truly takes the cake. The twisting tunnels and caves are lovingly detailed, down to the last trickle of resin "water" on the floor. The pieces feel like stone in one's hand, and prior to the release of the Cavernous River set, these were the best living-rock sculptures released by Dwarven Forge.

The pieces, as the title implies, are all passages, but two cul-de-sacs allow for creation of small caves. For integration in to the Cavern Set, a transition piece that would fit with any of the larger caverns is included, as is a narrow-to-wide conversion piece similar to the one included in the Cavern Set. An interesting trick is to place them broad-end to broad-end and create a medium-sized cave in the middle of a corridor.

A small stalagmite collection fits into divots taken out of each hallway and chamber, or you can select an included "mithral outcropping." In addition, two included large stones can be used to narrow or totally block a corridor, then removed as the party finds a way through or triggers a mechanism to remove them.

As gorgeous as the Cavernous Passages set is, I found myself wishing for a "Cavernous Room and Passage" set that would blend both type pieces, with options for creating smaller caves. Perhaps in the future.

Fantasy Starter Set, $69


The Fantasy Starter Set was, perhaps, Dwarven Forge's last attempt to break into the retail market in a large way. The box itself is covered with very nice graphics showing setup options and content, but it's flimsy. The pieces are still packed in protective polystyrene, fortunately.

The set, as well-sculpted and detailed as any other Dwarven Forge offering, sports 17 very basic room elements, including two angled half-floor pieces. As you may have guessed, it's essentially for constructing perhaps one or two small rooms, to give a feel for using the Dwarven Forge items on the gaming table. The only accessories included are two new door types; these "Attached Doors" cannot be removed from their frames. I question the utility of this, as trying to open the doors all the way would surely damage them, if not break them altogether. The door frames are, however, very nicely detailed.

As a basic set for someone who has never used Dwarven Forge, the $45 Fantasy Starter Set has its advantages. Ultimately though, unless you're looking for a box of spare parts, this isn't a great buy for the experienced Dwarven Forge user.

Fantasy Floor Set, $69


Unlike its other retail package, the Fantasy Starter Set discussed above, Dwarven's Fantasy Floor Set is for use with larger setups, though smaller tiles are included. Again, the glossy paperboard box, covered with graphics showing the pieces in use, is fairly flimsy. We're not sure how well it would hold up during travel. The nine different floor tiles, however, make up for this shortcoming.

The first and most striking piece is the large 2-inch by 6-inch cracked tile. This hearkens to the 2-inch by 6-inch piece included with Wicked Additions I, save for the fact that a great fissure is torn in the floor. Like the pit traps included in the Traps Set, the floor of the gap is painted matte black to imply a sense of great depth, and the illusion works. The floor tile seems ready to crumble away at a touch, and the overall impression of a dangerous floor to cross is entirely plausible.

Two "tiger cages" are simple 2-inch by 2-inch barred doors in the floor itself. However, also included are clever slave-pen doors, their bars broken and rent, implying that something wanted badly to get out�and succeeded. The only nit I have with these pieces is that the bars are cast-resin slats instead of metal, but that's minor. Overall they're as good looking as the rest of the set.

Speaking of getting out, a half-buried-sarcophagus tile is also included. The lid of this 2-inch by 4-inch tile can be removed to expose the remains within. Look on the inside of the lid for a wicked surprise, which I won't spoil here!

The three remaining 4-inch by 4-inch tiles are all beautiful in their own unique ways. The first and largest is a lava fountain. Bright orange and featuring four leering gargoyles that seem to vomit lava back into overspill pools on the sides, this cauldron immediately grabs the attention of onlookers. It could be used centrally in any large dungeon crawl, unless of course you're running G2 Glacial Rift of the Frost Giant Jarl.

The next 4-inch by 4-inch piece, the elemental opposite but just as beautiful, is a 3-inch cistern sitting in the middle of four tiles. Filled with clear blue acrylic resin, the pool can either harbor watery terrors or be a placid resting place in the middle of the maelstrom.

The final piece is anything but placid: a sunken pentagram, complete with red lines and pits for jewels (included in the set). A few dusty bones off to the side complete this icon of evil, which can bring forth terror for the party to face and vanquish. Or not.

All in all, the Fantasy Floor Set was a much-needed addition to the Dwarven Forge line. Each piece can give a lot of punch to a dungeon crawl. However, unless you're already using a terrain system, it's a poor place to start as it doesn't really show off the overall versatility that the system can have.

Den of Evil, $109 (LIMITED EDITION)


Although the Den of Evil is packaged as and resembles the Room and Passage Set in terms of layout and number of pieces, its resemblance to other Dwarven Forge sets stops there.

Den of Evil represents a new artistic direction by Stefan and Dwarven Forge and showcases some of the most unique work ever seen in scale fantasy gaming terrain. As noted, the majority of the pieces are identical to the Room and Passage Set: four 90-degree corner corridor pieces, a four-way intersection, two short hallway pieces, ten 2-inch floor tiles, two "T" intersections, seven 2-inch walls, eight room corners, two diagonal wall sections, and two angled half-floor sections. Three doors are again provided, but they're radically different from any seen before; I'll explain when I discuss the set's detail.

Breaking away from the natural-cavern or rough-worked stone milieus of the other sets, Den of Evil has an alien, menacing design. Each piece is sculpted to resemble finely wrought stone works, but the overall look is gothic and evil. The finish is a gray-black with touches of silver here and there, providing a metallic/obsidian look. The doors differ from previous portals in other sets in that instead of swinging on a hinge (whether enclosed or removable) these are like the portcullis included in the Ogre's Den and Wicked Additions sets. They slide up and down and appear to be of the same design as the rest of the dungeon.

The Den of Evil set costs more than the standard Room and Passage Set and is a limited edition. As of this writing, sets were still available from Dwarven Forge. Stefan has mentioned the possibility of a Wicked Additions set themed similarly to the Den of Evil, or possibly Den of Evil-centric accessories. If you're a DM looking for the ultimate "bad guy" lair, perhaps something to showcase a Drow's underground durance, the Den of Evil may well fit your needs. I found the extra pieces and overall look of the set are worth the price.

Cavernous Rivers, $139


Cavernous Rivers is a chameleon-like set. As the name implies, its primary use is to create underground river scenes, but it also features a set of detachable wall segments that can be used with just about any other Dwarven Forge set, for example, to subdivide large open caverns created by the Cavern Set, or to create transitions into the twisty passages of the Cavernous Passage set. The cavern walls really do pull double duty.

Focusing on the river itself, the typically great style of Dwarven Forge shines through. Each water piece is a filled-acrylic design. The company seems to have avoided mistakes of the past, when some sets were sent out with "wet" water, in that the semi-transparent acrylic resin still had enough tack to attract dust and fingerprints, which would become permanent as the acrylic cured. These are thoroughly dry and glasslike, while still conveying a feeling of being able to dip your hand in and pull it back dripping.

If I have a complaint with this set, it's the price for what you get. I would have paid a little more for, well, a little more in the way of river pieces. It's hard to impress on fellow gamers that they're traveling up a seemingly endless underground river when in actuality they're moving about a hundred feet or so! The only way to get that effect is by purchasing a lot of these sets, and that means spending a lot of money. Of course, collecting Dwarven Forge isn't a poor DM's hobby by any stretch.

Accessories Set, $29


Packaged in a clear blister with a felt-lined tray, the accessories set is a fine way to make your dungeon appear lived in. Resin barrels, crates, sacks, jars and beds can be placed around the dungeon to give it the air of being a working environment. Does that pile of boxes hold some treasure? Or a nasty trap?

Unlike other Dwarven Forge items, the Accessories Set is not felt on the bottom; but then, these are lightweight pieces that sit in the dungeon itself, not on a playing surface.

My only complaint is the price: $29 nets you fourteen pieces, all of which are nice, but $29 worth of nice? You might be better off raiding your FLGS for small individual packs of furniture and accessories. Oh, and one other thing: The two straw mattresses are fine beds for ogres, but in terms of scale they're almost 30 feet long. A bit excessive for a single Kobold, or even a tribe of them!

Medieval Furniture Set, $29


Like the Accessories Set, this is a lightweight blister pack. The Medieval Furniture set is for giving the dungeons more texture and atmosphere. Fourteen pieces include two large tables, six chairs, two benches and four torches. Unlike every other Dwarven Forge item I've gotten thus far, these pieces are fragile. A day after I purchased one set, I dropped a table onto the floor, and it broke in half; fortunately, as the item is resin, it responded well to cyanoacrylate glue, CA's "Zap-a-Gap." Moreover, the standing torches fall over at the slightest bump. I recommend buying furniture pieces in individual packs rather than these. At $29, the four flakey torches aren't worth the space that could've been given over to more chairs or benches.

Treasure and Magic Items Set, $29


The third and final accessory blister, the Treasure and Magic Items Set lives up to its billing. The set contains 23 items, including small, medium and large piles of coins; gem encrusted weaponry and armor; a pile of scrolls; a musty magic tome; two wooden chests, one of which is large enough to put coin piles and other items in; and a few burial urns.

Beautiful in every sense of the word, the Treasure and Magic Items Set is a sight to see. If you need a dragon's lair spilling over with treasure and magic items, you've got it right here. A weapons rack in a dungeon? Check. A wizard's locked sea chest filled with scrolls and a magic book? Again, you're all set. Like the other two packs, the Treasure and Magic Item set runs $29, and is definitely worth it.

Conclusion

Dwarven Forge products are in a class by themselves. Stefan Pokorny's sculptures ooze detail, from the hand-carved wood-grain doors to the worn-smooth stone surfaces. If you're a pure DIY person, Hirst Arts might be more affordable for you, but for this reviewer, when weighed against the amount of time involved in sculpting my own, Dwarven Forge was the clear choice. The price can cause a little sticker shock, and the company is having inventory problems as it moves from retail to direct sales only. The shift has also caused more than a little confusion; I've had folks come up to me at conventions where I was using my DF sets lamenting that Dwarven Forge sets were "no longer made" or "out of production entirely" and so forth. They need to get the word out that they're still doing great stuff! Hopefully this review helps in that regard.

My bottom-line recommendation? Try a Room and Passage Set first and see how well it integrates in to your game. I'll bet you won't be dissatisfied.

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